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Three Pokémon Games That Didn't Get the Adoration They Deserved

Following a glimpse of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching franchise stands as one of the most popular gaming titles in existence. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued frenzy around card prices ensures almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

All of these poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.


Given numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

About the author

Gary Ramos

A seasoned journalist and digital storyteller with a passion for uncovering global trends and human-interest stories.

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